product development
Elance
Submitted by Andrew B. Dickson on Tue, 01/22/2008 - 4:47pm.Elance is an online workplace where businesses find and hire people "on demand" to get work done quickly and cost effectively.
Web development, Design, Writing, Admin support, sales and marketing, finance, legal, engineering and manufacturing.
Top Twelve Tips for Running a Beta Test
Submitted by Andrew B. Dickson on Sat, 12/01/2007 - 4:28pm.
By Joel Spolsky, from "Joel on Software"
Tuesday, March 02, 2004
Here are a few tips for running a beta test of a software product intended for large audiences -- what I call "shrinkwrap".
These apply for commercial or open source projects; I don't care
whether you get paid in cash, eyeballs, or peer recognition, but I'm
focused on products for lots of users, not internal IT projects.
How to Prototype a Game in Under 7 Days
Submitted by Andrew B. Dickson on Sat, 12/01/2007 - 8:49am.OK, it's about game design, but it applies to software and hardproducts equally.
Some snippits....
1. Setup: Rapid is a State of Mind
Embrace the Possibility of Failure - it Encourages Creative Risk Taking
Enforce Short Development Cycles (More Time != More Quality)
Constrain Creativity to Make You Want it Even More
IGOR-- Product naming
Submitted by Andrew B. Dickson on Fri, 11/30/2007 - 11:54am.Naming products and companies. This is as much of a science as and art, and this doc will lead you through some of the reasoning behind why it is neccessary to find the right name and how to do it.
Six Design Lessons
Submitted by Andrew B. Dickson on Tue, 11/06/2007 - 11:11pm.Design like Apple! Simple, elegant, functional, desireable!
Here in San Francisco, Apple bufs are rejoicing
at finally getting an Apple Store of our very own.
(Sure, there’s been one across the Bay for months,
but it’s just not the same.) As the newest of Apple’s fave flagship” retail stores, the San Francisco Apple
Store reflects the company’s latest thinking about how to translate its brand identity from its software and hardware products to the user experience of a retail environment. There’s a lot about the Apple Store experience that we can apply to the design of many other kinds of products — and a few lessons we can take from Apple’s missteps as well.
How to Drive your Competition Crazy (Guy)
Submitted by Andrew B. Dickson on Tue, 11/06/2007 - 10:58pm.A quick inspiration boost from Guy about out doing competitors.
A guerrilla manual to driving your competition up the wall.
Market Analysis
Submitted by Andrew B. Dickson on Tue, 11/06/2007 - 10:37pm.Get a better grasp on market size, share, and structure.
Understand your competition and see where you can compete against even the largest companies.
How to be Creative
Submitted by admin on Tue, 10/09/2007 - 10:30am.Change thinking to deliver new ideas.
A little mental exercise on how to do things differently. Being
different is what generates success and this peice will help you to
work in creative ways to be different.
100 Ways to Kill a Concept
Submitted by admin on Tue, 10/09/2007 - 10:10am.Fear of the unkown or failure will cause many to reject new idea. This list of arguments and objections you will run into when doing something new will keep you apprised of how to scale these walls.
You must understand how to address these issues and overcome objections to achieve just about anything.
Applies to: Building a team, Funding, Selling, product development, and any other area where you might try something out of the box.
Quick Excerpt:
1. Everyone has to serve someone else to ultimately serve themselves. this principle
manifests itself by what all buyers of ideas say to themselves, “So this idea of yours is going
to do what for me? What’s in it for me to embrace your concept?” Which, in other words, means
we all have to ‘give to get’ (which is just another way of expressing the universal principle of
‘cause and effect’).
2. The ideas that we ‘give’ (suggest) must be of interest to the receiver… before they
notice, accept, or buy into our concept. the form and function of every concept…must translate
into value and beneits for the receiver. Concepts must also feel right. they must be just, fair, and
good for the receiver. ultimately, the concept somehow has to make sense, by clearly demonstrating
‘the what’s in it for me’ beneit; so it is something the receiver can relate to. It’s all about addressing
the receivers ‘self-interest.’
Paradox of Choice
Submitted by admin on Tue, 10/09/2007 - 9:44am.According to Barry, choice is a good thing. Until there's too much of it, that is. By overloading us with options, in education, sex, religion, or clothing, more choices not only make us less satisfied, they debilitate us. Read an excerpt from his powerful new book.
This applies to product development and marketing, where decisions are made to impact the product and how the users discover, purchase, and use it.
More features and options is not always the best for the customer and your sales. Too many features, choices, decisions, steps, or options can confuse the customer and dilute your product. Apple does this well, they offer a small fraction of choice in computers, which alienates some customers. However, the rest are met with easy decisions in purchasing and a higher quality product. The product can be higher quality because R&D dollars and effort can be focused on a small set of products instead of spread over dozens and dozens of different products that Dell and HP offer.










