product design
Bootstrappers MultiTouch Digital Whiteboard
Submitted by Andrew B. Dickson on Fri, 12/28/2007 - 7:50pm.
This is an extremely handy solution for those that need lots of
whiteboard luv. This will be done in the coming weeks, and will be a
killer tool for the StartPath offices.
Great for product design and group creative sessions in addition to more effective presentations.
Here are the tutorials
Brand Map
Submitted by Andrew B. Dickson on Tue, 11/06/2007 - 11:23pm.Monster image of brand mapping and positioning. It will take a bit to digest this, but if you are in a consumer or highly visible B2B market, this will help you grasp building a killer identity.
!
Six Design Lessons
Submitted by Andrew B. Dickson on Tue, 11/06/2007 - 11:11pm.Design like Apple! Simple, elegant, functional, desireable!
Here in San Francisco, Apple bufs are rejoicing
at finally getting an Apple Store of our very own.
(Sure, there’s been one across the Bay for months,
but it’s just not the same.) As the newest of Apple’s fave flagship” retail stores, the San Francisco Apple
Store reflects the company’s latest thinking about how to translate its brand identity from its software and hardware products to the user experience of a retail environment. There’s a lot about the Apple Store experience that we can apply to the design of many other kinds of products — and a few lessons we can take from Apple’s missteps as well.
Feasibility Checklist
Submitted by admin on Mon, 10/29/2007 - 10:30am.Get a feel for what you should be examining in the current market. Revisit this document in the solution stage to measure where you are and where you can make progress.
Use this tool to identify strengths and weaknesses in your Business Plani and to
test your growth concept for feasibility.
How to be Creative
Submitted by admin on Tue, 10/09/2007 - 10:30am.Change thinking to deliver new ideas.
A little mental exercise on how to do things differently. Being
different is what generates success and this peice will help you to
work in creative ways to be different.
100 Ways to Kill a Concept
Submitted by admin on Tue, 10/09/2007 - 10:10am.Fear of the unkown or failure will cause many to reject new idea. This list of arguments and objections you will run into when doing something new will keep you apprised of how to scale these walls.
You must understand how to address these issues and overcome objections to achieve just about anything.
Applies to: Building a team, Funding, Selling, product development, and any other area where you might try something out of the box.
Quick Excerpt:
1. Everyone has to serve someone else to ultimately serve themselves. this principle
manifests itself by what all buyers of ideas say to themselves, “So this idea of yours is going
to do what for me? What’s in it for me to embrace your concept?” Which, in other words, means
we all have to ‘give to get’ (which is just another way of expressing the universal principle of
‘cause and effect’).
2. The ideas that we ‘give’ (suggest) must be of interest to the receiver… before they
notice, accept, or buy into our concept. the form and function of every concept…must translate
into value and beneits for the receiver. Concepts must also feel right. they must be just, fair, and
good for the receiver. ultimately, the concept somehow has to make sense, by clearly demonstrating
‘the what’s in it for me’ beneit; so it is something the receiver can relate to. It’s all about addressing
the receivers ‘self-interest.’
Paradox of Choice
Submitted by admin on Tue, 10/09/2007 - 9:44am.According to Barry, choice is a good thing. Until there's too much of it, that is. By overloading us with options, in education, sex, religion, or clothing, more choices not only make us less satisfied, they debilitate us. Read an excerpt from his powerful new book.
This applies to product development and marketing, where decisions are made to impact the product and how the users discover, purchase, and use it.
More features and options is not always the best for the customer and your sales. Too many features, choices, decisions, steps, or options can confuse the customer and dilute your product. Apple does this well, they offer a small fraction of choice in computers, which alienates some customers. However, the rest are met with easy decisions in purchasing and a higher quality product. The product can be higher quality because R&D dollars and effort can be focused on a small set of products instead of spread over dozens and dozens of different products that Dell and HP offer.
5 Prototype
Submitted by admin on Tue, 10/09/2007 - 6:02am.Break out the duct tape and bring the concept into reality. Don't worry if you have an ugly baby.
Build a Prototype(Step 5):
3 Solution
Submitted by admin on Tue, 10/09/2007 - 5:32am.Define (or redefine) your product/service with the aim of exploiting market opportunities discovered earlier.
What's Your Solution (Stage 3):
This
is where you evaluate the feasibility of your Business Concept (Solution) and create the Executive Summary.
Test your business concept in the following areas:
- Product or Service feasibility
- Market feasibility
- Financial feasibility
- Technology feasibility
Task 1:
The first section of the Business Concept Feasibility focuses on whether the product or service is viable. Many businesses have failed simply because the product or service was not feasible.
Customers perceive a need for the product or service.
Learn
Submitted by admin on Tue, 10/09/2007 - 5:29am.Get a feel for the big bad world of business.
Learn Stage:
Before you conquer the world, you must know how you are going to do it. You must determine who you are attacking, what weapons you need, and which gate to kick down first. Even if you are beyond this phase, take a look at the steps and at least answers some of the questions in your head. It is always a good idea to look at your business from many perspectives, and you can start here.










