r&d

How to Prototype a Game in Under 7 Days

What it is good for: 

OK, it's about game design, but it applies to software and hardproducts equally. 

Some snippits....

 
1. Setup: Rapid is a State of Mind

Embrace the Possibility of Failure - it Encourages Creative Risk Taking

Enforce Short Development Cycles (More Time != More Quality)

Constrain Creativity to Make You Want it Even More

Author & Source: 
Kyle Gabler, Kyle Gray, Matt Kucic, & Shalin Shodhan , Gamasutra
Date: 
10/26/2005
Average: 10 (1 vote)

Market Analysis

What it is good for: 

Get a better grasp on market size, share, and structure.

Understand your competition and see where you can compete against even the largest companies.

 

 

Author & Source: 
Steven Kopits
Date: 
05/03/2006
No votes yet

100 Ways to Kill a Concept

What it is good for: 

Fear of the unkown or failure will cause many to reject new idea. This list of arguments and objections you will run into when doing something new will keep you apprised of how to scale these walls.

You must understand how to address these issues and overcome objections to achieve just about anything.

Applies to: Building a team, Funding, Selling, product development, and any other area where you might try something out of the box.

Quick Excerpt:

1. Everyone has to serve someone else to ultimately serve themselves. this principle
manifests itself by what all buyers of ideas say to themselves, “So this idea of yours is going
to do what for me? What’s in it for me to embrace your concept?” Which, in other words, means
we all have to ‘give to get’ (which is just another way of expressing the universal principle of
‘cause and effect’).
2. The ideas that we ‘give’ (suggest) must be of interest to the receiver… before they
notice, accept, or buy into our concept. the form and function of every concept…must translate
into value and beneits for the receiver. Concepts must also feel right. they must be just, fair, and
good for the receiver. ultimately, the concept somehow has to make sense, by clearly demonstrating
‘the what’s in it for me’ beneit; so it is something the receiver can relate to. It’s all about addressing
the receivers ‘self-interest.’

 


Author & Source: 
Michael Iva, Change This!
Date: 
03/07/2007
No votes yet

5 Prototype

What it is good for: 

Break out the duct tape and bring the concept into reality. Don't worry if you have an ugly baby.

Build a Prototype(Step 5):

Author & Source: 
StartPath
Date: 
10/29/2007
Average: 1 (61 votes)

3 Solution

What it is good for: 

Define (or redefine) your product/service with the aim of exploiting market opportunities discovered earlier.

What's Your Solution (Stage 3):

This
is where you evaluate the feasibility of your Business Concept (Solution) and create the Executive Summary.

Test your business concept in the following areas:

  • Product or Service feasibility
  • Market feasibility
  • Financial feasibility
  • Technology feasibility

Task 1:

The first section of the Business Concept Feasibility focuses on whether the product or service is viable. Many businesses have failed simply because the product or service was not feasible.

Customers perceive a need for the product or service.

Author & Source: 
StartPath
Date: 
10/29/2007
Average: 9.3 (4 votes)

1 Problem

What it is good for: 

Understanding your market, customer, competition, company and product.

Identify the problem (Step 1):

Identify
the problem (current or emerging) that you are going to solve, or opportunity you are going to exploit. You may have a product or service defined, but this phase is important to redefine what the root of the issue that you wish to solve. Take a fresh view from the perspective of a potential customer; try to feel their pain, and how it affects their business or life. Your customers only care about the end product, their experience with purchasing and using it, everything else is

Key Questions to ask yourself:

Author & Source: 
StartPath
Date: 
10/29/2007
Average: 8.3 (3 votes)

Learn

What it is good for: 

Get a feel for the big bad world of business.

Learn Stage:

Before you conquer the world, you must know how you are going to do it. You must determine who you are attacking, what weapons you need, and which gate to kick down first. Even if you are beyond this phase, take a look at the steps and at least answers some of the questions in your head. It is always a good idea to look at your business from many perspectives, and you can start here.

Author & Source: 
StartPath
Date: 
10/29/2007
Average: 8.7 (3 votes)
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